Tutkimus elämänlaadusta pelibisneksessä
IGDA on tutkinut elämänlaatua pelinkehitysbisneksessä ja tulokset eivät olleet hyviä.
“34.3% of developers expect to leave the industry within 5 years, and 51.2% within 10 years. — Crunch time is omnipresent, during which respondents work 65 to 80 hours a week (35.2%). The average crunch work week exceeds 80 hours (13%). Overtime is often uncompensated (46.8%). — 44% of developers claim they could use more people or special skills on their projects. — Spouses are likely to respond that ‘You work too much…’ (61.5%); ‘You are always stressed out.’ (43.5%); ‘You don’t make enough money.’ (35.6%).”